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Draugr all carry Ancient Nord equipment that may actually be better for low-level characters than current armor. Following a path up some stairs, players a creak flows through another room with a locked gate nearby. There's also three more Draugr in the next room that should be dealt with. There's a chain next to the swinging ax blade hall's exit that'll disable the trap, allowing followers to safely cross or players to easily backtrack. RELATED: The Elder Scrolls: Why Vilkas Is Skyrim's BEST Marriage Candidate There's another trap after players deal with the Draugr, with this one being a hall of swinging ax blades that players will have to sprint through. Players should be cautious of a pressure plate that'll activate a swinging gate that will kill most low-level Dragonborn with a single swing. Entering the next hallway will cause several Draugr to wake up and attack. Regardless, make sure to take both the Golden Claw and Arvel's journal off his body before continuing through the dungeon. It's also entirely viable to just let Arvel flee, as he'll eventually be killed by either the Draugr deeper in the dungeon or by a swinging gate trap. A paralysis potion found earlier in the dungeon could be used to paralyze him and pickpocket the Golden Claw and his journal, though players can also easily kill him before he has a chance to run. Once Arvel is freed, he'll quickly betray and flee from the Dragonborn, prompting the player to give chase through Bleak Falls Barrow. He'll beg for the Dragonborn to cut him free, offering to reveal to them how the Golden Claw he has in his possession works. Talking to him will reveal his name to be Arvel the Swift. Once the Frostbite Spider is taken care of, players should turn their attention to the bandit strung up in a spider web blocking the door.
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RELATED: Who Is Truly Right In Skyrim's Civil War? A shield can also help block the spider's ranged poison attack to help the Dragonborn approach easier. A shield is also useful during this fight, especially if players rely on stamina attacks to do damage since the Frostbite Spider's poison drains stamina. If you're having too much trouble, you could try retreating to where the spider can't follow and using either ranged spells or a bow. With some high-damaging attacks that can inflict a nasty poison on the player, the Wounded Frostbite Spider can be a pretty tough enemy. This boss is a weakened version of a Frostbite Spider, though players on higher difficulties shouldn't let that deceive them. Players who pick an Argonian Dragonborn shouldn't have too much to worry about, as Argonians have a natural resistance to disease.īe prepared for a boss fight after descending the stairs, as a Wounded Frostbite Spider awaits players next. Potions of Cure Disease are also relatively rare early in the game, so dealing with these creatures with caution is advised. While skeevers can't really inflict anything life-threatening, they do have a chance to inflict a pretty annoying debuff to lockpicking and pickpocketing on new players. RELATED: The Elder Scrolls: Skyrim's 5 Best Marriage Candidates, Ranked Be cautious, as there are two skeevers at the bottom that can easily inflict some nasty diseases. Moving past the puzzle room, players will move into a room that has a spiral staircase heading down. This match-the-tablets puzzle appears multiple times throughout Skyrim, and this relatively straightforward version helps players get the basics. To solve this puzzle, players will want to set the stone tables to the left of the room's entrance to match the symbols displayed over a closed gate in front of the switch. At this point, players should enter the dungeon and come face to face with one of Skyrim's most common puzzle types. He'll quickly be killed by poison arrows fired from the walls.
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Instead, let the bandit walk towards a lever in the middle of the room and pull it. Moving through the dungeon, players will eventually come across a long hallway and a room with a bandit inside. There's also a chest by their camp to loot. These bandits can be fought directly or stealthily eliminated. Upon entry, the Dragonborn will overhear a conversation between two bandits gathered around a campfire. Heading up the ruined stars will lead players to the doors of the dungeon. These should be normally leveled bandits and shouldn't be too much of a problem, even for lower-leveled Dragonborn. Once players reach the exterior of Bleak Falls, they'll have to take care of a few more bandits blocking the entrance.