- #PROTOTYPE 3 GAME DOWNLOAD HOW TO#
- #PROTOTYPE 3 GAME DOWNLOAD INSTALL#
- #PROTOTYPE 3 GAME DOWNLOAD DOWNLOAD#
In the Camera component, set the Background color to black. Select _MainCamera and set its transform to P: R: S. UnlitAlpha also allows for alpha blending and transparency, which will be very useful for the power-up cubes in this game.Īdd a directional light to the scene ( GameObject > Create Other > Directional Light from the menu bar). For on-screen elements that you want to be a specific bright color, the imported UnlitAlpha.shader is perfect. The included shader is a simple one that bypasses most of the things a shader can do to simply render a colored, unlit shape on the screen. If you want to learn more about it, a good place to start is the Unity Shader Reference documentation (). Unity uses its own unique shader language called ShaderLab. They can make a scene look realistic, cartoony, or however else you like, and they are an important part of the graphics of any modern game.
#PROTOTYPE 3 GAME DOWNLOAD HOW TO#
Shaders are programs that tell your computer how to render a texture on a GameObject. The creation of shaders is also far beyond the scope of this book. A common open source alternative is Gimp (). Adobe Photoshop is probably the most commonly used image editing tool, but it’s very expensive. The creation of textures is beyond the scope of this book, but many books and online tutorials cover texture creation. This will place four new textures and one new shader into the _Materials folder. Select all the files as shown in Figure 30.2, and click Import. This will open the import dialog box shown in Figure 30.2.įigure 30.2 The. Navigate to and select Chapter30.unitypackage from your Downloads folder. Open your project in Unity and select Assets > Import Package > Custom Package from the menu bar.
#PROTOTYPE 3 GAME DOWNLOAD DOWNLOAD#
Download Chapter30.unitypackage to your machine, which will usually place it in your Downloads folder.
#PROTOTYPE 3 GAME DOWNLOAD INSTALL#
To download and install the package mentioned in the sidebar “Set Up the Project for This Chapter,” first follow the URL listed () and search for this chapter. Of course, as mentioned several times throughout this book, when you’re making a prototype, how it plays and feels are much more important than how it looks, but it’s still important to have an understanding of how to work with art assets.
The creation of complex art and imagery for games is beyond the scope of this book, but I’ve created a package of some simple assets for you that will allow you to create all the visual effects required for this game. One new thing in the setup for this prototype is that you will be asked to download and import a custom Unity asset package. In the left image, she is using the blaster weapon, and in the right, she is using the spread weapon.įigure 30.1 Two views of the Space SHMUP game prototype
In both images, the player has powered-up her weapons and already taken out some enemy ships (which left behind the power-up cubes marked B, O, and S). Figure 30.1 shows two images of what the finished prototype will look like. In this project, you make a prototype for a classic space-based SHMUP. Though you’ve seen many of these techniques before, they will be used more extensively in this prototype. In this chapter, you create a SHMUP using several programming techniques that will serve you well throughout your programming and prototyping careers, including class inheritance, enums, static fields and methods, and the singleton pattern. The SHMUP (or shoot ’em up) game genre includes such classic games as Galaga and Galaxian from the 1980s and the modern masterpiece Ikaruga. Introduction to Game Design, Prototyping, and Development (2015) Part III: Game Prototype Examples and Tutorials Chapter 30.